Forgotten Omni

VRChat: https://vrchat.com/home/launch?worldId=wrld_0906abc4-faf8-4961-8eea-4afddfce2e45

Forgotten Omni

Forgotten Omni is a smaller oceanic world inspired in part by Ocean Palace from Sonic Heroes with some other inspirations from my childhood. It's one of my highest detailed worlds, and much of the time it took to develop it was spent cleaning up assets and resources.

This time I had focused on a predominantly Blender based workflow, assembling the geometry for more or less the entire world in one blendfile then simply adding Unity and VRChat specific features on top.

Attribution

Changelogs

0.3

  • Fixed unbaked light probes.
  • Expanded ocean floor to horizon
  • Expanded distance of video player audio sources.

0.2

  • Removed the proximity toggle on outdated version UdonCalibratingChairs that caused an erroneous "interact" box to appear on Android and obfuscate the correct.
  • Added sandy shore.
  • Added seagrass patch.

Example of grass down by the shore.

  • Added collider so players can "swim" out into the water.
  • Raised Lightmap resolution for standalone.
  • Added experimental video player (might be invisible)
  • Published first iOS build!

0.1

Includes initial release and subsequent releases that got the world past VRC Labs