Forgotten Omni
VRChat: https://vrchat.com/home/launch?worldId=wrld_0906abc4-faf8-4961-8eea-4afddfce2e45
Forgotten Omni is a smaller oceanic world inspired in part by Ocean Palace from Sonic Heroes with some other inspirations from my childhood. It's one of my highest detailed worlds, and much of the time it took to develop it was spent cleaning up assets and resources.
This time I had focused on a predominantly Blender based workflow, assembling the geometry for more or less the entire world in one blendfile then simply adding Unity and VRChat specific features on top.
Attribution
- AmbientCG Materials
- Bakery Lightmapper
- Basically A Sans-serif Font
- Beautiful Sky by RED_SIM
- Blender
- Dolphin in an Aquarium by Kenji Iwasaki
- Easy Quest Switch
- FreeHDR Sky Fallback skybox.
- Poiyomi Pro (Water Shader)
- Udon Calibrating Chairs
- Unity Viking Village (Grass texture)
- VRS Space Pack (Used Premium version, unable to find premium version link)
Changelogs
0.4
- Added dynamically loading supporter list.
0.3
- Fixed unbaked light probes.
- Expanded ocean floor to horizon
- Expanded distance of video player audio sources.
0.2
- Removed the proximity toggle on outdated version UdonCalibratingChairs that caused an erroneous "interact" box to appear on Android and obfuscate the correct.
- Added sandy shore.
- Added seagrass patch.
- Added collider so players can "swim" out into the water.
- Raised Lightmap resolution for standalone.
- Added experimental video player (might be invisible)
- Published first iOS build!
0.1
Includes initial release and subsequent releases that got the world past VRC Labs