World Checklist

Here is my general purpose checklist that I consider while I'm developing a world.

Ideally you'll want to get your world out there and in front of people (while you're there to listen) as much as possible. So these aren't TODOs before release, but rather nice-to-haves while you're in the mid to late stages of active development on the world.

Checklist

  • [ ] Verify scale of everything in the world using scale models.
  • [ ] CALL TO ACTION -
  • [ ] ALWAYS be able to jump
  • [ ] Verify lightmaps are reasonably efficient
  • [ ] Video Player
  • [ ] Desktop Seats
  • [ ] Verify texture density
  • [ ] Avali flight (if applicable)
  • [ ] Swimmable bodies of water
  • [ ] Decorate skybox with billboards and low poly models