Snapshot 0.1w4

Published: 10/4/2024

Whoops! This one's a week late. Got a hell of a lot done on the project, then got to the point with my other obligations that I just needed a week off. Hope you enjoy!

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Download 0.1w4

Changelog

  • Completely removed Jump Gates from VentusRush
  • Renamed Proving Grounds to VentusRush, Renamed Ventus Tumble to Underground.
  • Created VentusRush bridge.
  • Created FBX Import preset to save time.
  • Doubled minimum DashPad speed boost.
  • CPU players are now properly setup.
  • Reformatted boolean value of playSounds to a boolean function ShouldPlayEffects that asks whether or not it's appropriate to play effects triggered by this PlayerController.
  • Reorganized the player's particles and sounds (internal effects) to separate Internal VS External sounds.
  • Setting a player use to any kind of InputWrapper will now automatically toggle the player's internal effects.
  • Added a few more item boxes to fill out Ventus Rush
  • Refactored multiple board-specific player configuration values out of PlayerController and into BoardStats.
  • Fixed a magic number in PlayerController. (Oops.)
  • Added GetStateSpecificMaxSpeed() to the player's speedometer.
  • Fixed a bug that prevented the player from switching out of MovementMode.Riding when they ran out of fuel.
  • Refactored braking to be easier to understand.
  • Item box particles no longer erroneously play on awake.
  • Fixed multiple logical errors that prevented braking from working properly.
  • Brake particles now play as intended.
  • Refactored contact counting out of PlayerController and into a generic ContactCounter.
  • Fuel bar now correctly displays cost of boosting and doesn't peak it's own bounds.
  • Fixed bug where all players, both human and CPU would trigger the after-race music.

Special Thanks to My Patrons

  • Freakus
  • ToyDragon
  • Teejabs

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